mirror of
https://github.com/SHC-ASTRA/rover-ros2.git
synced 2026-04-20 11:51:16 -05:00
refactor: (headless) cleanup mainly arm
This commit is contained in:
@@ -6,23 +6,28 @@ from rclpy.duration import Duration
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import signal
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import time
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import atexit
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import os
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import sys
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import threading
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import glob
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import pwd
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import grp
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from math import copysign
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from std_srvs.srv import Trigger
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from std_msgs.msg import String
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from std_msgs.msg import Header
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from geometry_msgs.msg import Twist, TwistStamped
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from control_msgs.msg import JointJog
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from astra_msgs.msg import CoreControl, ArmManual, BioControl
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from astra_msgs.msg import CoreCtrlState
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import warnings
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# Literally headless
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warnings.filterwarnings(
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"ignore",
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message="Your system is avx2 capable but pygame was not built with support for it.",
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)
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import pygame
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os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
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@@ -49,6 +54,7 @@ control_qos = qos.QoSProfile(
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STICK_DEADZONE = float(os.getenv("STICK_DEADZONE", "0.05"))
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ARM_DEADZONE = float(os.getenv("ARM_DEADZONE", "0.2"))
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class Headless(Node):
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@@ -70,6 +76,14 @@ class Headless(Node):
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pygame.joystick.init()
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super().__init__("headless")
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# TODO: move the STOP_MSGs somewhere better
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global ARM_STOP_JOG_MSG
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ARM_STOP_JOG_MSG = JointJog(
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header=Header(frame_id="base_link", stamp=self.get_clock().now().to_msg()),
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joint_names=self.all_joint_names,
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velocities=[0.0] * len(self.all_joint_names),
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)
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##################################################
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# Preamble
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@@ -131,11 +145,15 @@ class Headless(Node):
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self.get_parameter("use_old_topics").get_parameter_value().bool_value
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)
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self.declare_parameter("use_bio", False)
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self.use_bio = self.get_parameter("use_bio").get_parameter_value().bool_value
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self.declare_parameter("arm_mode", "manual")
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self.arm_mode = (
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self.get_parameter("arm_mode").get_parameter_value().string_value
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)
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# NOTE: only applicable if use_old_topics == True
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self.declare_parameter("arm_manual_scheme", "old")
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self.arm_manual_scheme = (
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self.get_parameter("arm_manual_scheme").get_parameter_value().string_value
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@@ -168,23 +186,24 @@ class Headless(Node):
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##################################################
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# New Topics
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self.core_twist_pub_ = self.create_publisher(
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Twist, "/core/twist", qos_profile=control_qos
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)
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self.core_state_pub_ = self.create_publisher(
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CoreCtrlState, "/core/control/state", qos_profile=control_qos
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)
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if not self.use_old_topics:
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self.core_twist_pub_ = self.create_publisher(
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Twist, "/core/twist", qos_profile=control_qos
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)
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self.core_state_pub_ = self.create_publisher(
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CoreCtrlState, "/core/control/state", qos_profile=control_qos
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)
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self.arm_manual_pub_ = self.create_publisher(
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JointJog, "/arm/manual_new", qos_profile=control_qos
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)
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self.arm_manual_pub_ = self.create_publisher(
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JointJog, "/arm/manual_new", qos_profile=control_qos
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)
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self.arm_ik_twist_publisher = self.create_publisher(
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TwistStamped, "/servo_node/delta_twist_cmds", qos_profile=control_qos
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)
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self.arm_ik_jointjog_publisher = self.create_publisher(
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JointJog, "/servo_node/delta_joint_cmds", qos_profile=control_qos
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)
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self.arm_ik_twist_publisher = self.create_publisher(
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TwistStamped, "/servo_node/delta_twist_cmds", qos_profile=control_qos
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)
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self.arm_ik_jointjog_publisher = self.create_publisher(
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JointJog, "/servo_node/delta_joint_cmds", qos_profile=control_qos
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)
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##################################################
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# Timers
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@@ -223,6 +242,7 @@ class Headless(Node):
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self.bio_publisher.publish(BIO_STOP_MSG)
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else:
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self.core_twist_pub_.publish(CORE_STOP_TWIST_MSG)
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self.arm_manual_pub_.publish(ARM_STOP_JOG_MSG)
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def send_controls(self):
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"""Read the gamepad state and publish control messages"""
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@@ -255,26 +275,35 @@ class Headless(Node):
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self.gamepad.rumble(0.6, 0.7, 75)
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self.ctrl_mode = new_ctrl_mode
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self.get_logger().info(f"Switched to {self.ctrl_mode} control mode")
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if self.ctrl_mode == "arm" and self.use_bio:
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self.get_logger().warning("NOTE: Using bio instead of arm.")
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# Actually send the controls
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if self.ctrl_mode == "core":
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self.send_core()
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if self.use_old_topics:
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self.arm_publisher.publish(ARM_STOP_MSG)
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if self.use_bio:
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self.bio_publisher.publish(BIO_STOP_MSG)
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else:
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self.arm_publisher.publish(ARM_STOP_MSG)
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# New topics shouldn't need to constantly send zeroes imo
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else:
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self.send_arm()
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# self.send_bio()
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if self.use_bio:
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self.send_bio()
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else:
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self.send_arm()
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if self.use_old_topics:
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self.core_publisher.publish(CORE_STOP_MSG)
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# Ditto
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def send_core(self):
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# Collect controller state
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left_stick_x = deadzone(self.gamepad.get_axis(0))
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left_stick_y = deadzone(self.gamepad.get_axis(1))
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left_trigger = deadzone(self.gamepad.get_axis(2))
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right_stick_x = deadzone(self.gamepad.get_axis(3))
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right_stick_y = deadzone(self.gamepad.get_axis(4))
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right_trigger = deadzone(self.gamepad.get_axis(5))
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left_stick_x = stick_deadzone(self.gamepad.get_axis(0))
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left_stick_y = stick_deadzone(self.gamepad.get_axis(1))
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left_trigger = stick_deadzone(self.gamepad.get_axis(2))
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right_stick_x = stick_deadzone(self.gamepad.get_axis(3))
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right_stick_y = stick_deadzone(self.gamepad.get_axis(4))
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right_trigger = stick_deadzone(self.gamepad.get_axis(5))
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button_a = self.gamepad.get_button(0)
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button_b = self.gamepad.get_button(1)
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button_x = self.gamepad.get_button(2)
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@@ -345,12 +374,12 @@ class Headless(Node):
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def send_arm(self):
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# Collect controller state
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left_stick_x = deadzone(self.gamepad.get_axis(0))
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left_stick_y = deadzone(self.gamepad.get_axis(1))
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left_trigger = deadzone(self.gamepad.get_axis(2))
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right_stick_x = deadzone(self.gamepad.get_axis(3))
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right_stick_y = deadzone(self.gamepad.get_axis(4))
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right_trigger = deadzone(self.gamepad.get_axis(5))
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left_stick_x = stick_deadzone(self.gamepad.get_axis(0))
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left_stick_y = stick_deadzone(self.gamepad.get_axis(1))
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left_trigger = stick_deadzone(self.gamepad.get_axis(2))
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right_stick_x = stick_deadzone(self.gamepad.get_axis(3))
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right_stick_y = stick_deadzone(self.gamepad.get_axis(4))
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right_trigger = stick_deadzone(self.gamepad.get_axis(5))
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button_a = self.gamepad.get_button(0)
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button_b = self.gamepad.get_button(1)
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button_x = self.gamepad.get_button(2)
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@@ -419,28 +448,16 @@ class Headless(Node):
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# X: _
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# Y: linear actuator out
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ARM_THRESHOLD = 0.2
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# Right stick: EF yaw and axis 3
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arm_input.effector_yaw = (
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0 if abs(right_stick_x) < ARM_THRESHOLD else int(copysign(1, right_stick_x))
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)
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arm_input.axis3 = (
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0 if abs(right_stick_y) < ARM_THRESHOLD else int(-1 * copysign(1, right_stick_y))
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)
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arm_input.effector_yaw = stick_to_arm_direction(right_stick_x)
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arm_input.axis3 = -1 * stick_to_arm_direction(right_stick_y)
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# Left stick: axis 1 and 2
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arm_input.axis1 = (
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0 if abs(left_stick_x) < ARM_THRESHOLD else int(copysign(1, left_stick_x))
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)
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arm_input.axis2 = (
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0 if abs(left_stick_y) < ARM_THRESHOLD else int(-1 * copysign(1, left_stick_y))
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)
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arm_input.axis1 = stick_to_arm_direction(left_stick_x)
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arm_input.axis2 = -1 * stick_to_arm_direction(left_stick_y)
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# D-pad: axis 0 and _
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arm_input.axis0 = (
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0 if dpad_input[0] == 0 else int(copysign(1, dpad_input[0]))
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)
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arm_input.axis0 = int(dpad_input[0])
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# Triggers: EF Grippers
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if left_trigger > 0 and right_trigger > 0:
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@@ -493,36 +510,44 @@ class Headless(Node):
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ARM_THRESHOLD = 0.2
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# Right stick: EF yaw and axis 3
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arm_input.velocities[self.all_joint_names.index("wrist_yaw_joint")] = (
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float(copysign(1, right_stick_x)) if abs(right_stick_x) >= ARM_THRESHOLD else 0.0
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arm_input.velocities[self.all_joint_names.index("wrist_yaw_joint")] = float(
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stick_to_arm_direction(right_stick_x)
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)
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arm_input.velocities[self.all_joint_names.index("axis_3_joint")] = (
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float(-1 * copysign(1, right_stick_y)) if abs(right_stick_y) >= ARM_THRESHOLD else 0.0
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arm_input.velocities[self.all_joint_names.index("axis_3_joint")] = float(
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-1 * stick_to_arm_direction(right_stick_y)
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)
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# Left stick: axis 1 and 2
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arm_input.velocities[self.all_joint_names.index("axis_1_joint")] = (
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float(copysign(1, left_stick_x)) if abs(left_stick_x) >= ARM_THRESHOLD else 0.0
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arm_input.velocities[self.all_joint_names.index("axis_1_joint")] = float(
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stick_to_arm_direction(left_stick_x)
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)
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arm_input.velocities[self.all_joint_names.index("axis_2_joint")] = (
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float(-1 * copysign(1, left_stick_y)) if abs(left_stick_y) >= ARM_THRESHOLD else 0.0
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arm_input.velocities[self.all_joint_names.index("axis_2_joint")] = float(
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-1 * stick_to_arm_direction(left_stick_y)
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)
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# D-pad: axis 0 and _
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arm_input.velocities[self.all_joint_names.index("axis_0_joint")] = (
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float(copysign(1, dpad_input[0])) if dpad_input[0] != 0 else 0.0
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arm_input.velocities[self.all_joint_names.index("axis_0_joint")] = float(
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dpad_input[0]
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)
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# Triggers: EF Grippers
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if left_trigger > 0 and right_trigger > 0:
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arm_input.velocities[self.all_joint_names.index("ef_gripper_left_joint")] = 0.0
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arm_input.velocities[
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self.all_joint_names.index("ef_gripper_left_joint")
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] = 0.0
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elif left_trigger > 0:
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arm_input.velocities[self.all_joint_names.index("ef_gripper_left_joint")] = -1.0
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arm_input.velocities[
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self.all_joint_names.index("ef_gripper_left_joint")
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] = -1.0
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elif right_trigger > 0:
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arm_input.velocities[self.all_joint_names.index("ef_gripper_left_joint")] = 1.0
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arm_input.velocities[
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self.all_joint_names.index("ef_gripper_left_joint")
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] = 1.0
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# Bumpers: EF roll
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arm_input.velocities[self.all_joint_names.index("wrist_roll_joint")] = right_bumper - left_bumper
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arm_input.velocities[self.all_joint_names.index("wrist_roll_joint")] = (
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right_bumper - left_bumper
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)
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# A: brake
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# TODO: Brake mode
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@@ -533,7 +558,7 @@ class Headless(Node):
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self.arm_manual_pub_.publish(arm_input)
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# IK
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elif self.arm_mode == "ik":
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elif self.arm_mode == "ik" and not self.use_old_topics:
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arm_twist = TwistStamped()
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arm_twist.header.frame_id = "base_link"
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arm_twist.header.stamp = self.get_clock().now().to_msg()
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@@ -583,12 +608,12 @@ class Headless(Node):
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def send_bio(self):
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# Collect controller state
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left_stick_x = deadzone(self.gamepad.get_axis(0))
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left_stick_y = deadzone(self.gamepad.get_axis(1))
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left_trigger = deadzone(self.gamepad.get_axis(2))
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right_stick_x = deadzone(self.gamepad.get_axis(3))
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right_stick_y = deadzone(self.gamepad.get_axis(4))
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right_trigger = deadzone(self.gamepad.get_axis(5))
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left_stick_x = stick_deadzone(self.gamepad.get_axis(0))
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left_stick_y = stick_deadzone(self.gamepad.get_axis(1))
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left_trigger = stick_deadzone(self.gamepad.get_axis(2))
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right_stick_x = stick_deadzone(self.gamepad.get_axis(3))
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right_stick_y = stick_deadzone(self.gamepad.get_axis(4))
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right_trigger = stick_deadzone(self.gamepad.get_axis(5))
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button_a = self.gamepad.get_button(0)
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button_b = self.gamepad.get_button(1)
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button_x = self.gamepad.get_button(2)
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@@ -604,7 +629,7 @@ class Headless(Node):
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)
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# Drill motor (FAERIE)
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if deadzone(left_trigger) > 0 or deadzone(right_trigger) > 0:
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if left_trigger > 0 or right_trigger > 0:
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bio_input.drill = int(
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30 * (right_trigger - left_trigger)
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) # Max duty cycle 30%
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@@ -612,13 +637,20 @@ class Headless(Node):
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self.bio_publisher.publish(bio_input)
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def deadzone(value: float, threshold=STICK_DEADZONE) -> float:
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def stick_deadzone(value: float, threshold=STICK_DEADZONE) -> float:
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"""Apply a deadzone to a joystick input so the motors don't sound angry"""
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if abs(value) < threshold:
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return 0
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return value
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def stick_to_arm_direction(value: float, threshold=ARM_DEADZONE) -> int:
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"""Apply a larger deadzone to a stick input and make digital/binary instead of analog"""
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if abs(value) < threshold:
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return 0
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return int(copysign(1, value))
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def is_user_in_group(group_name: str) -> bool:
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# Copied from https://zetcode.com/python/os-getgrouplist/
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try:
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@@ -637,10 +669,19 @@ def is_user_in_group(group_name: str) -> bool:
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return False
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def exit_handler(signum, frame):
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print("Caught SIGTERM. Exiting...")
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rclpy.try_shutdown()
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sys.exit(0)
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def main(args=None):
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try:
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rclpy.init(args=args)
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# Catch termination signals and exit cleanly
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signal.signal(signal.SIGTERM, exit_handler)
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node = Headless()
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rclpy.spin(node)
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except (KeyboardInterrupt, ExternalShutdownException):
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@@ -650,7 +691,4 @@ def main(args=None):
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if __name__ == "__main__":
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signal.signal(
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signal.SIGTERM, lambda signum, frame: sys.exit(0)
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) # Catch termination signals and exit cleanly
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main()
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