mirror of
https://github.com/SHC-ASTRA/rover-ros2.git
synced 2026-02-11 09:20:40 +00:00
Merge pull request #13 from SHC-ASTRA/improve-core-headless
Improve core headless
This commit is contained in:
@@ -20,113 +20,86 @@ os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a
|
||||
os.environ["SDL_AUDIODRIVER"] = "dummy" # Force pygame to use a dummy audio driver before pygame.init()
|
||||
|
||||
|
||||
max_speed = 75 #Max speed as a duty cycle percentage (1-100)
|
||||
max_speed = 90 #Max speed as a duty cycle percentage (1-100)
|
||||
|
||||
class Headless(Node):
|
||||
def __init__(self):
|
||||
# Initalize node with name
|
||||
super().__init__("core_headless")
|
||||
|
||||
self.create_timer(0.20, self.send_controls)
|
||||
|
||||
|
||||
# Create a publisher to publish any output the pico sends
|
||||
self.publisher = self.create_publisher(CoreControl, '/core/control', 10)
|
||||
|
||||
|
||||
self.lastMsg = String() #Used to ignore sending controls repeatedly when they do not change
|
||||
|
||||
# Initialize pygame first
|
||||
pygame.init()
|
||||
|
||||
# Initialize the gamepad module
|
||||
pygame.joystick.init()
|
||||
|
||||
# Check if any gamepad is connected
|
||||
if pygame.joystick.get_count() == 0:
|
||||
print("No gamepad found.")
|
||||
pygame.quit()
|
||||
exit()
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
exit()
|
||||
|
||||
# Initialize the first gamepad, print name to terminal
|
||||
|
||||
# Wait for a gamepad to be connected
|
||||
self.gamepad = None
|
||||
print("Waiting for gamepad connection...")
|
||||
while pygame.joystick.get_count() == 0:
|
||||
# Process any pygame events to keep it responsive
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
sys.exit(0)
|
||||
time.sleep(1.0) # Check every second
|
||||
print("No gamepad found. Waiting...")
|
||||
|
||||
# Initialize the gamepad
|
||||
self.gamepad = pygame.joystick.Joystick(0)
|
||||
self.gamepad.init()
|
||||
print(f'Gamepad Found: {self.gamepad.get_name()}')
|
||||
#
|
||||
#
|
||||
|
||||
|
||||
# Now initialize the ROS2 node
|
||||
super().__init__("core_headless")
|
||||
self.create_timer(0.15, self.send_controls)
|
||||
self.publisher = self.create_publisher(CoreControl, '/core/control', 10)
|
||||
self.lastMsg = String() # Used to ignore sending controls repeatedly when they do not change
|
||||
|
||||
def run(self):
|
||||
# This thread makes all the update processes run in the background
|
||||
thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
|
||||
thread.start()
|
||||
|
||||
|
||||
try:
|
||||
while rclpy.ok():
|
||||
#Check the pico for updates
|
||||
self.send_controls()
|
||||
|
||||
if pygame.joystick.get_count() == 0: #if controller disconnected, wait for it to be reconnected
|
||||
print(f"Gamepad disconnected: {self.gamepad.get_name()}")
|
||||
|
||||
while pygame.joystick.get_count() == 0:
|
||||
self.send_controls()
|
||||
self.gamepad = pygame.joystick.Joystick(0)
|
||||
self.gamepad.init() #re-initialized gamepad
|
||||
print(f"Gamepad reconnected: {self.gamepad.get_name()}")
|
||||
|
||||
|
||||
time.sleep(0.1) # Small delay to avoid CPU hogging
|
||||
except KeyboardInterrupt:
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
def send_controls(self):
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
pygame.quit()
|
||||
exit()
|
||||
input = CoreControl()
|
||||
|
||||
input.max_speed = max_speed
|
||||
|
||||
input.right_stick = round(self.gamepad.get_axis(4),2)#right y-axis
|
||||
if self.gamepad.get_axis(5) > 0:
|
||||
input.left_stick = input.right_stick
|
||||
else:
|
||||
input.left_stick = round(self.gamepad.get_axis(1),2)#lext y-axis
|
||||
|
||||
|
||||
|
||||
if pygame.joystick.get_count() != 0:
|
||||
output = f'L: {input.left_stick}, R: {input.right_stick}, M: {max_speed}' #stop the rover if there is no controller connected
|
||||
self.get_logger().info(f"[Ctrl] {output}")
|
||||
self.publisher.publish(input)
|
||||
else:
|
||||
sys.exit(0)
|
||||
|
||||
# Check if controller is still connected
|
||||
if pygame.joystick.get_count() == 0:
|
||||
print("Gamepad disconnected. Exiting...")
|
||||
# Send one last zero control message
|
||||
input = CoreControl()
|
||||
input.left_stick = 0
|
||||
input.right_stick = 0
|
||||
input.max_speed = 0
|
||||
self.get_logger().info(f"[Ctrl] Stopping. No Gamepad Connected. ")
|
||||
self.publisher.publish(input)
|
||||
self.get_logger().info("Final stop command sent. Shutting down.")
|
||||
# Clean up
|
||||
pygame.quit()
|
||||
sys.exit(0)
|
||||
|
||||
input = CoreControl()
|
||||
input.max_speed = max_speed
|
||||
input.right_stick = -1 * round(self.gamepad.get_axis(4), 2) # right y-axis
|
||||
if self.gamepad.get_axis(5) > 0:
|
||||
input.left_stick = input.right_stick
|
||||
else:
|
||||
input.left_stick = -1 * round(self.gamepad.get_axis(1), 2) # left y-axis
|
||||
|
||||
|
||||
|
||||
output = f'L: {input.left_stick}, R: {input.right_stick}, M: {max_speed}'
|
||||
self.get_logger().info(f"[Ctrl] {output}")
|
||||
self.publisher.publish(input)
|
||||
|
||||
def main(args=None):
|
||||
rclpy.init(args=args)
|
||||
|
||||
node = Headless()
|
||||
|
||||
rclpy.spin(node)
|
||||
rclpy.shutdown()
|
||||
|
||||
#tb_bs = BaseStation()
|
||||
#node.run()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
Reference in New Issue
Block a user