merge core headless

This commit is contained in:
Tristan McGinnis
2025-02-18 12:59:03 -06:00
parent 628538e756
commit e6a1513f2d
6 changed files with 4 additions and 77 deletions

View File

@@ -1,132 +0,0 @@
import rclpy
from rclpy.node import Node
import pygame
import time
import serial
import sys
import threading
import glob
import os
import importlib
from std_msgs.msg import String
from ros2_interfaces_pkg.msg import CoreControl
os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
os.environ["SDL_AUDIODRIVER"] = "dummy" # Force pygame to use a dummy audio driver before pygame.init()
max_speed = 75 #Max speed as a duty cycle percentage (1-100)
class Headless(Node):
def __init__(self):
# Initalize node with name
super().__init__("headless_ctrl")
self.create_timer(0.20, self.send_controls)
# Create a publisher to publish any output the pico sends
self.publisher = self.create_publisher(CoreControl, '/core/control', 10)
self.lastMsg = String() #Used to ignore sending controls repeatedly when they do not change
pygame.init()
# Initialize the gamepad module
pygame.joystick.init()
# Check if any gamepad is connected
if pygame.joystick.get_count() == 0:
print("No gamepad found.")
pygame.quit()
exit()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# Initialize the first gamepad, print name to terminal
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
print(f'Gamepad Found: {self.gamepad.get_name()}')
#
#
def run(self):
# This thread makes all the update processes run in the background
thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
thread.start()
try:
while rclpy.ok():
#Check the pico for updates
self.send_controls()
if pygame.joystick.get_count() == 0: #if controller disconnected, wait for it to be reconnected
print(f"Gamepad disconnected: {self.gamepad.get_name()}")
while pygame.joystick.get_count() == 0:
self.send_controls()
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init() #re-initialized gamepad
print(f"Gamepad reconnected: {self.gamepad.get_name()}")
except KeyboardInterrupt:
sys.exit(0)
def send_controls(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
input = CoreControl()
input.max_speed = max_speed
input.right_stick = round(self.gamepad.get_axis(4),2)#right y-axis
if self.gamepad.get_axis(5) > 0:
input.left_stick = input.right_stick
else:
input.left_stick = round(self.gamepad.get_axis(1),2)#lext y-axis
if pygame.joystick.get_count() != 0:
output = f'L: {input.left_stick}, R: {input.right_stick}, M: {max_speed}' #stop the rover if there is no controller connected
self.get_logger().info(f"[Ctrl] {output}")
self.publisher.publish(input)
else:
input.left_stick = 0
input.right_stick = 0
input.max_speed = 0
self.get_logger().info(f"[Ctrl] Stopping. No Gamepad Connected. ")
self.publisher.publish(input)
def main(args=None):
rclpy.init(args=args)
node = Headless()
rclpy.spin(node)
rclpy.shutdown()
#tb_bs = BaseStation()
#node.run()
if __name__ == '__main__':
main()