lower deadzone for arm headless

This commit is contained in:
Tristan McGinnis
2025-02-23 09:35:15 -06:00
parent 2e73fd9c83
commit f456aa732c

View File

@@ -141,9 +141,18 @@ class Headless(Node):
elif dpad_input[0] == -1: elif dpad_input[0] == -1:
input.axis0 = -1 input.axis0 = -1
input.axis1 = -1 * round(self.gamepad.get_axis(0))#left x-axis if self.gamepad.get_axis(0) > .15 or self.gamepad.get_axis(0) < -.15:
input.axis2 = -1 * round(self.gamepad.get_axis(1))#left y-axis input.axis1 = -1 * round(self.gamepad.get_axis(0))
input.axis3 = -1 * round(self.gamepad.get_axis(4))#right y-axis
if self.gamepad.get_axis(1) > .15 or self.gamepad.get_axis(1) < -.15:
input.axis2 = -1 * round(self.gamepad.get_axis(1))
if self.gamepad.get_axis(4) > .15 or self.gamepad.get_axis(4) < -.15:
input.axis3 = -1 * round(self.gamepad.get_axis(4))
# input.axis1 = -1 * round(self.gamepad.get_axis(0))#left x-axis
# input.axis2 = -1 * round(self.gamepad.get_axis(1))#left y-axis
# input.axis3 = -1 * round(self.gamepad.get_axis(4))#right y-axis
#Button Mappings #Button Mappings