Files
rover-ros2/src/headless_pkg/src/headless_node.py
2025-08-22 16:41:54 -05:00

177 lines
5.6 KiB
Python
Executable File

import rclpy
from rclpy.node import Node
import pygame
import time
import serial
import sys
import threading
import glob
import os
import importlib
from std_msgs.msg import String
from ros2_interfaces_pkg.msg import CoreControl, ArmManual
os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
os.environ["SDL_AUDIODRIVER"] = "dummy" # Force pygame to use a dummy audio driver before pygame.init()
max_speed = 90 #Max speed as a duty cycle percentage (1-100)
core_stop_msg = CoreControl()
core_stop_msg.left_stick = 0.0
core_stop_msg.right_stick = 0.0
core_stop_msg.max_speed = 0
arm_stop_msg = ArmManual()
arm_stop_msg.axis0 = 0
arm_stop_msg.axis1 = 0
arm_stop_msg.axis2 = 0
arm_stop_msg.axis3 = 0
arm_stop_msg.effector_roll = 0
arm_stop_msg.effector_yaw = 0
arm_stop_msg.gripper = 0
arm_stop_msg.linear_actuator = 0
arm_stop_msg.laser = 0
ctrl_mode = "core"
class Headless(Node):
def __init__(self):
# Initialize pygame first
pygame.init()
pygame.joystick.init()
# Wait for a gamepad to be connected
self.gamepad = None
print("Waiting for gamepad connection...")
while pygame.joystick.get_count() == 0:
# Process any pygame events to keep it responsive
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
time.sleep(1.0) # Check every second
print("No gamepad found. Waiting...")
# Initialize the gamepad
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
print(f'Gamepad Found: {self.gamepad.get_name()}')
# Now initialize the ROS2 node
super().__init__("headless")
self.create_timer(0.15, self.send_controls)
self.core_publisher = self.create_publisher(CoreControl, '/core/control', 10)
self.arm_publisher = self.create_publisher(ArmManual, '/arm/control/manual', 10)
def run(self):
# This thread makes all the update processes run in the background
thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
thread.start()
try:
while rclpy.ok():
self.send_controls()
time.sleep(0.1) # Small delay to avoid CPU hogging
except KeyboardInterrupt:
sys.exit(0)
def send_controls(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
# Check if controller is still connected
if pygame.joystick.get_count() == 0:
print("Gamepad disconnected. Exiting...")
# Send one last zero control message
self.core_publisher.publish(core_stop_msg)
self.arm_publisher.publish(arm_stop_msg)
self.get_logger().info("Final stop command sent. Shutting down.")
# Clean up
pygame.quit()
sys.exit(0)
global ctrl_mode
dpad_input = self.gamepad.get_hat(0)
if dpad_input[1] == 1:
ctrl_mode = "arm"
elif dpad_input[1] == -1:
ctrl_mode = "core"
if ctrl_mode == "core":
input = CoreControl()
input.max_speed = max_speed
input.right_stick = -1 * round(self.gamepad.get_axis(4), 2) # right y-axis
if self.gamepad.get_axis(5) > 0:
input.left_stick = input.right_stick
else:
input.left_stick = -1 * round(self.gamepad.get_axis(1), 2) # left y-axis
output = f'L: {input.left_stick}, R: {input.right_stick}, M: {max_speed}'
self.get_logger().info(f"[Ctrl] {output}")
self.core_publisher.publish(input)
self.arm_publisher.publish(arm_stop_msg)
if ctrl_mode == "arm":
input = ArmManual()
# Triggers for gripper control
if self.gamepad.get_axis(2) > 0:#left trigger
input.gripper = -1
elif self.gamepad.get_axis(5) > 0:#right trigger
input.gripper = 1
if self.gamepad.get_button(5):#right bumper, control effector
# Left stick X-axis for effector yaw
if self.gamepad.get_axis(0) > 0:
input.effector_yaw = 1
elif self.gamepad.get_axis(0) < 0:
input.effector_yaw = -1
# Right stick X-axis for effector roll
if self.gamepad.get_axis(3) > 0:
input.effector_roll = 1
elif self.gamepad.get_axis(3) < 0:
input.effector_roll = -1
else: # Control arm axis
dpad_input = self.gamepad.get_hat(0)
input.axis0 = 0
if dpad_input[0] == 1:
input.axis0 = 1
elif dpad_input[0] == -1:
input.axis0 = -1
if self.gamepad.get_axis(0) > .15 or self.gamepad.get_axis(0) < -.15:
input.axis1 = round(self.gamepad.get_axis(0))
if self.gamepad.get_axis(1) > .15 or self.gamepad.get_axis(1) < -.15:
input.axis2 = -1 * round(self.gamepad.get_axis(1))
if self.gamepad.get_axis(4) > .15 or self.gamepad.get_axis(4) < -.15:
input.axis3 = -1 * round(self.gamepad.get_axis(4))
self.arm_publisher.publish(input)
self.core_publisher.publish(core_stop_msg)
def main(args=None):
rclpy.init(args=args)
node = Headless()
rclpy.spin(node)
rclpy.shutdown()
if __name__ == '__main__':
main()