Files
rover-ros2/src/headless_pkg/src/headless_node.py

344 lines
12 KiB
Python
Executable File

import rclpy
from rclpy.node import Node
from rclpy import qos
from rclpy.duration import Duration
import signal
import time
import atexit
import os
import sys
import threading
import glob
import pwd
import grp
from math import copysign
from std_msgs.msg import String
from geometry_msgs.msg import Twist
from astra_msgs.msg import CoreControl, ArmManual, BioControl
from astra_msgs.msg import CoreCtrlState
import pygame
os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
os.environ["SDL_AUDIODRIVER"] = (
"dummy" # Force pygame to use a dummy audio driver before pygame.init()
)
CORE_STOP_MSG = CoreControl() # All zeros by default
CORE_STOP_TWIST_MSG = Twist() # "
ARM_STOP_MSG = ArmManual() # "
BIO_STOP_MSG = BioControl() # "
control_qos = qos.QoSProfile(
history=qos.QoSHistoryPolicy.KEEP_LAST,
depth=2,
reliability=qos.QoSReliabilityPolicy.BEST_EFFORT,
durability=qos.QoSDurabilityPolicy.VOLATILE,
deadline=Duration(seconds=1),
lifespan=Duration(nanoseconds=500_000_000), # 500ms
liveliness=qos.QoSLivelinessPolicy.SYSTEM_DEFAULT,
liveliness_lease_duration=Duration(seconds=5),
)
CORE_MODE = "twist" # "twist" or "duty"
class Headless(Node):
def __init__(self):
# Initialize pygame first
pygame.init()
pygame.joystick.init()
super().__init__("headless")
# Wait for anchor to start
pub_info = self.get_publishers_info_by_topic("/anchor/from_vic/debug")
while len(pub_info) == 0:
self.get_logger().info("Waiting for anchor to start...")
time.sleep(1.0)
pub_info = self.get_publishers_info_by_topic("/anchor/from_vic/debug")
# Wait for a gamepad to be connected
print("Waiting for gamepad connection...")
while pygame.joystick.get_count() == 0:
# Process any pygame events to keep it responsive
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
time.sleep(1.0) # Check every second
print("No gamepad found. Waiting...")
# Initialize the gamepad
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
print(f"Gamepad Found: {self.gamepad.get_name()}")
if self.gamepad.get_numhats() == 0:
self.get_logger().error("Controller not correctly initialized.")
if not is_user_in_group("input"):
self.get_logger().warning(
"If using NixOS, you may need to add yourself to the 'input' group."
)
if is_user_in_group("plugdev"):
self.get_logger().warning(
"If using NixOS, you may need to remove yourself from the 'plugdev' group."
)
time.sleep(1)
sys.exit(1)
self.create_timer(0.15, self.send_controls)
self.core_publisher = self.create_publisher(CoreControl, "/core/control", 2)
self.arm_publisher = self.create_publisher(ArmManual, "/arm/control/manual", 2)
self.bio_publisher = self.create_publisher(BioControl, "/bio/control", 2)
self.core_twist_pub_ = self.create_publisher(
Twist, "/core/twist", qos_profile=control_qos
)
self.core_state_pub_ = self.create_publisher(
CoreCtrlState, "/core/control/state", qos_profile=control_qos
)
self.ctrl_mode = "core" # Start in core mode
self.core_brake_mode = False
self.core_max_duty = 0.5 # Default max duty cycle (walking speed)
# Rumble when node is ready (returns False if rumble not supported)
self.gamepad.rumble(0.7, 0.8, 150)
def run(self):
# This thread makes all the update processes run in the background
thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
thread.start()
try:
while rclpy.ok():
self.send_controls()
time.sleep(0.1) # Small delay to avoid CPU hogging
except KeyboardInterrupt:
sys.exit(0)
def send_controls(self):
"""Read the gamepad state and publish control messages"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
# Check if controller is still connected
if pygame.joystick.get_count() == 0:
print("Gamepad disconnected. Exiting...")
# Send one last zero control message
self.core_publisher.publish(CORE_STOP_MSG)
self.arm_publisher.publish(ARM_STOP_MSG)
self.bio_publisher.publish(BIO_STOP_MSG)
self.get_logger().info("Final stop commands sent. Shutting down.")
# Clean up
pygame.quit()
sys.exit(0)
new_ctrl_mode = self.ctrl_mode # if "" then inequality will always be true
# Check for control mode change
dpad_input = self.gamepad.get_hat(0)
if dpad_input[1] == 1:
new_ctrl_mode = "arm"
elif dpad_input[1] == -1:
new_ctrl_mode = "core"
if new_ctrl_mode != self.ctrl_mode:
self.gamepad.rumble(0.6, 0.7, 75)
self.ctrl_mode = new_ctrl_mode
self.get_logger().info(f"Switched to {self.ctrl_mode} control mode")
# CORE
if self.ctrl_mode == "core" and CORE_MODE == "duty":
input = CoreControl()
input.max_speed = 90
# Collect controller state
left_stick_y = deadzone(self.gamepad.get_axis(1))
right_stick_y = deadzone(self.gamepad.get_axis(4))
right_trigger = deadzone(self.gamepad.get_axis(5))
# Right wheels
input.right_stick = float(round(-1 * right_stick_y, 2))
# Left wheels
if right_trigger > 0:
input.left_stick = input.right_stick
else:
input.left_stick = float(round(-1 * left_stick_y, 2))
# Debug
output = f"L: {input.left_stick}, R: {input.right_stick}"
self.get_logger().info(f"[Ctrl] {output}")
self.core_publisher.publish(input)
self.arm_publisher.publish(ARM_STOP_MSG)
# self.bio_publisher.publish(BIO_STOP_MSG)
elif self.ctrl_mode == "core" and CORE_MODE == "twist":
input = Twist()
# Collect controller state
left_stick_y = deadzone(self.gamepad.get_axis(1))
right_stick_x = deadzone(self.gamepad.get_axis(3))
button_a = self.gamepad.get_button(0)
left_bumper = self.gamepad.get_button(4)
right_bumper = self.gamepad.get_button(5)
# Forward/back and Turn
input.linear.x = -1.0 * left_stick_y
input.angular.z = -1.0 * copysign(
right_stick_x**2, right_stick_x
) # Exponent for finer control (curve)
# Publish
self.core_twist_pub_.publish(input)
self.arm_publisher.publish(ARM_STOP_MSG)
# self.bio_publisher.publish(BIO_STOP_MSG)
self.get_logger().info(
f"[Core Ctrl] Linear: {round(input.linear.x, 2)}, Angular: {round(input.angular.z, 2)}"
)
# Brake mode
new_brake_mode = button_a
# Max duty cycle
if left_bumper:
new_max_duty = 0.25
elif right_bumper:
new_max_duty = 0.9
else:
new_max_duty = 0.5
# Only publish if needed
if (
new_brake_mode != self.core_brake_mode
or new_max_duty != self.core_max_duty
):
self.core_brake_mode = new_brake_mode
self.core_max_duty = new_max_duty
state_msg = CoreCtrlState()
state_msg.brake_mode = bool(self.core_brake_mode)
state_msg.max_duty = float(self.core_max_duty)
self.core_state_pub_.publish(state_msg)
self.get_logger().info(
f"[Core State] Brake: {self.core_brake_mode}, Max Duty: {self.core_max_duty}"
)
# ARM and BIO
if self.ctrl_mode == "arm":
arm_input = ArmManual()
# Collect controller state
left_stick_x = deadzone(self.gamepad.get_axis(0))
left_stick_y = deadzone(self.gamepad.get_axis(1))
left_trigger = deadzone(self.gamepad.get_axis(2))
right_stick_x = deadzone(self.gamepad.get_axis(3))
right_stick_y = deadzone(self.gamepad.get_axis(4))
right_trigger = deadzone(self.gamepad.get_axis(5))
right_bumper = self.gamepad.get_button(5)
dpad_input = self.gamepad.get_hat(0)
# EF Grippers
if left_trigger > 0 and right_trigger > 0:
arm_input.gripper = 0
elif left_trigger > 0:
arm_input.gripper = -1
elif right_trigger > 0:
arm_input.gripper = 1
# Axis 0
if dpad_input[0] == 1:
arm_input.axis0 = 1
elif dpad_input[0] == -1:
arm_input.axis0 = -1
if right_bumper: # Control end effector
# Effector yaw
if left_stick_x > 0:
arm_input.effector_yaw = 1
elif left_stick_x < 0:
arm_input.effector_yaw = -1
# Effector roll
if right_stick_x > 0:
arm_input.effector_roll = 1
elif right_stick_x < 0:
arm_input.effector_roll = -1
else: # Control arm axis
# Axis 1
if abs(left_stick_x) > 0.15:
arm_input.axis1 = round(left_stick_x)
# Axis 2
if abs(left_stick_y) > 0.15:
arm_input.axis2 = -1 * round(left_stick_y)
# Axis 3
if abs(right_stick_y) > 0.15:
arm_input.axis3 = -1 * round(right_stick_y)
# BIO
bio_input = BioControl(
bio_arm=int(left_stick_y * -100),
drill_arm=int(round(right_stick_y) * -100),
)
# Drill motor (FAERIE)
if deadzone(left_trigger) > 0 or deadzone(right_trigger) > 0:
bio_input.drill = int(
30 * (right_trigger - left_trigger)
) # Max duty cycle 30%
self.core_publisher.publish(CORE_STOP_MSG)
self.arm_publisher.publish(arm_input)
# self.bio_publisher.publish(bio_input)
def deadzone(value: float, threshold=0.05) -> float:
"""Apply a deadzone to a joystick input so the motors don't sound angry"""
if abs(value) < threshold:
return 0
return value
def is_user_in_group(group_name: str) -> bool:
# Copied from https://zetcode.com/python/os-getgrouplist/
try:
username = os.getlogin()
# Get group ID from name
group_info = grp.getgrnam(group_name)
target_gid = group_info.gr_gid
# Get user's groups
user_info = pwd.getpwnam(username)
user_groups = os.getgrouplist(username, user_info.pw_gid)
return target_gid in user_groups
except KeyError:
return False
def main(args=None):
rclpy.init(args=args)
node = Headless()
rclpy.spin(node)
rclpy.shutdown()
if __name__ == "__main__":
signal.signal(
signal.SIGTERM, lambda signum, frame: sys.exit(0)
) # Catch termination signals and exit cleanly
main()