Files
rover-ros2/src/headless_pkg/src/headless_node.py

592 lines
21 KiB
Python
Executable File

import rclpy
from rclpy.node import Node
from rclpy.executors import ExternalShutdownException
from rclpy import qos
from rclpy.duration import Duration
import signal
import time
import atexit
import os
import sys
import threading
import glob
import pwd
import grp
from math import copysign
from std_srvs.srv import Trigger
from std_msgs.msg import String
from geometry_msgs.msg import Twist, TwistStamped
from control_msgs.msg import JointJog
from astra_msgs.msg import CoreControl, ArmManual, BioControl
from astra_msgs.msg import CoreCtrlState
import pygame
os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
os.environ["SDL_AUDIODRIVER"] = (
"dummy" # Force pygame to use a dummy audio driver before pygame.init()
)
CORE_STOP_MSG = CoreControl() # All zeros by default
CORE_STOP_TWIST_MSG = Twist() # "
ARM_STOP_MSG = ArmManual() # "
BIO_STOP_MSG = BioControl() # "
control_qos = qos.QoSProfile(
history=qos.QoSHistoryPolicy.KEEP_LAST,
depth=2,
reliability=qos.QoSReliabilityPolicy.BEST_EFFORT,
durability=qos.QoSDurabilityPolicy.VOLATILE,
deadline=Duration(seconds=1),
lifespan=Duration(nanoseconds=500_000_000), # 500ms
liveliness=qos.QoSLivelinessPolicy.SYSTEM_DEFAULT,
liveliness_lease_duration=Duration(seconds=5),
)
arm_ik_qos = qos.QoSProfile(
history=qos.QoSHistoryPolicy.KEEP_LAST,
depth=1,
reliability=qos.QoSReliabilityPolicy.BEST_EFFORT,
durability=qos.QoSDurabilityPolicy.VOLATILE,
)
STICK_DEADZONE = float(os.getenv("STICK_DEADZONE", "0.05"))
class Headless(Node):
def __init__(self):
# Initialize pygame first
pygame.init()
pygame.joystick.init()
super().__init__("headless")
##################################################
# Preamble
# Wait for anchor to start
pub_info = self.get_publishers_info_by_topic("/anchor/from_vic/debug")
while len(pub_info) == 0:
self.get_logger().info("Waiting for anchor to start...")
time.sleep(1.0)
pub_info = self.get_publishers_info_by_topic("/anchor/from_vic/debug")
# Wait for a gamepad to be connected
print("Waiting for gamepad connection...")
while pygame.joystick.get_count() == 0:
# Process any pygame events to keep it responsive
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
time.sleep(1.0) # Check every second
print("No gamepad found. Waiting...")
# Initialize the gamepad
id = 0
while True:
self.num_gamepads = pygame.joystick.get_count()
if id >= self.num_gamepads:
self.get_logger().fatal("Ran out of controllers to try")
sys.exit(1)
try:
self.gamepad = pygame.joystick.Joystick(id)
self.gamepad.init()
except Exception as e:
self.get_logger().error("Error when initializing gamepad")
self.get_logger().error(e)
id += 1
continue
print(f"Gamepad Found: {self.gamepad.get_name()}")
if self.gamepad.get_numhats() == 0 or self.gamepad.get_numaxes() < 5:
self.get_logger().error("Controller not correctly initialized.")
if not is_user_in_group("input"):
self.get_logger().warning(
"If using NixOS, you may need to add yourself to the 'input' group."
)
if is_user_in_group("plugdev"):
self.get_logger().warning(
"If using NixOS, you may need to remove yourself from the 'plugdev' group."
)
else:
break
id += 1
##################################################
# Parameters
self.declare_parameter("use_old_topics", True)
self.use_old_topics = (
self.get_parameter("use_old_topics").get_parameter_value().bool_value
)
self.declare_parameter("arm_mode", "manual")
self.arm_mode = (
self.get_parameter("arm_mode").get_parameter_value().string_value
)
self.declare_parameter("arm_manual_scheme", "old")
self.arm_manual_scheme = (
self.get_parameter("arm_manual_scheme").get_parameter_value().string_value
)
# Check parameter validity
if self.arm_mode not in ["manual", "ik"]:
self.get_logger().warn(
f"Invalid value '{self.arm_mode}' for arm_mode parameter. Defaulting to 'manual' (per-axis control)."
)
if self.arm_manual_scheme not in ["old", "new"]:
self.get_logger().warn(
f"Invalid value '{self.arm_manual_scheme}' for arm_manual_scheme parameter. Defaulting to 'old' ('24 and '25 controls)."
)
self.ctrl_mode = "core" # Start in core mode
self.core_brake_mode = False
self.core_max_duty = 0.5 # Default max duty cycle (walking speed)
##################################################
# Old Topics
if self.use_old_topics:
self.core_publisher = self.create_publisher(CoreControl, "/core/control", 2)
self.arm_publisher = self.create_publisher(
ArmManual, "/arm/control/manual", 2
)
self.bio_publisher = self.create_publisher(BioControl, "/bio/control", 2)
##################################################
# New Topics
self.core_twist_pub_ = self.create_publisher(
Twist, "/core/twist", qos_profile=control_qos
)
self.core_state_pub_ = self.create_publisher(
CoreCtrlState, "/core/control/state", qos_profile=control_qos
)
self.arm_ik_twist_publisher = self.create_publisher(
TwistStamped, "/servo_node/delta_twist_cmds", arm_ik_qos
)
self.arm_ik_jointjog_publisher = self.create_publisher(
JointJog, "/servo_node/delta_joint_cmds", arm_ik_qos
)
##################################################
# Timers
self.create_timer(0.1, self.send_controls)
##################################################
# Services
# If using IK control, we have to "start" the servo node to enable it to accept commands
self.servo_start_client = None
if self.arm_mode == "ik":
self.get_logger().info("Starting servo node for IK control...")
self.servo_start_client = self.create_client(
Trigger, "/servo_node/start_servo"
)
timeout_counter = 0
while not self.servo_start_client.wait_for_service(timeout_sec=1.0):
self.get_logger().info("Waiting for servo_node/start_servo service...")
timeout_counter += 1
if timeout_counter >= 10:
self.get_logger().error(
"Servo's start service not available. IK control will not work."
)
break
if self.servo_start_client.service_is_ready():
self.servo_start_client.call_async(Trigger.Request())
# Rumble when node is ready (returns False if rumble not supported)
self.gamepad.rumble(0.7, 0.8, 150)
def stop_all(self):
if self.use_old_topics:
self.core_publisher.publish(CORE_STOP_MSG)
self.arm_publisher.publish(ARM_STOP_MSG)
self.bio_publisher.publish(BIO_STOP_MSG)
else:
self.core_twist_pub_.publish(CORE_STOP_TWIST_MSG)
def send_controls(self):
"""Read the gamepad state and publish control messages"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
# Check if controller is still connected
if pygame.joystick.get_count() != self.num_gamepads:
print("Gamepad disconnected. Exiting...")
# Stop the rover if controller disconnected
self.stop_all()
self.get_logger().info("Final stop commands sent. Shutting down.")
# Clean up
pygame.quit()
sys.exit(0)
new_ctrl_mode = self.ctrl_mode # if "" then inequality will always be true
# Check for control mode change
dpad_input = self.gamepad.get_hat(0)
if dpad_input[1] == 1:
new_ctrl_mode = "arm"
elif dpad_input[1] == -1:
new_ctrl_mode = "core"
if new_ctrl_mode != self.ctrl_mode:
self.stop_all()
self.gamepad.rumble(0.6, 0.7, 75)
self.ctrl_mode = new_ctrl_mode
self.get_logger().info(f"Switched to {self.ctrl_mode} control mode")
# Actually send the controls
if self.ctrl_mode == "core":
self.send_core()
if self.use_old_topics:
self.arm_publisher.publish(ARM_STOP_MSG)
else:
self.send_arm()
# self.send_bio()
if self.use_old_topics:
self.core_publisher.publish(CORE_STOP_MSG)
def send_core(self):
# Collect controller state
left_stick_x = deadzone(self.gamepad.get_axis(0))
left_stick_y = deadzone(self.gamepad.get_axis(1))
left_trigger = deadzone(self.gamepad.get_axis(2))
right_stick_x = deadzone(self.gamepad.get_axis(3))
right_stick_y = deadzone(self.gamepad.get_axis(4))
right_trigger = deadzone(self.gamepad.get_axis(5))
button_a = self.gamepad.get_button(0)
button_b = self.gamepad.get_button(1)
button_x = self.gamepad.get_button(2)
button_y = self.gamepad.get_button(3)
left_bumper = self.gamepad.get_button(4)
right_bumper = self.gamepad.get_button(5)
dpad_input = self.gamepad.get_hat(0)
if self.use_old_topics:
input = CoreControl()
input.max_speed = 90
# Right wheels
input.right_stick = float(round(-1 * right_stick_y, 2))
# Left wheels
if right_trigger > 0:
input.left_stick = input.right_stick
else:
input.left_stick = float(round(-1 * left_stick_y, 2))
# Debug
output = f"L: {input.left_stick}, R: {input.right_stick}"
self.get_logger().info(f"[Ctrl] {output}")
self.core_publisher.publish(input)
else: # New topics
input = Twist()
# Forward/back and Turn
input.linear.x = -1.0 * left_stick_y
input.angular.z = -1.0 * copysign(
right_stick_x**2, right_stick_x
) # Exponent for finer control (curve)
# Publish
self.core_twist_pub_.publish(input)
self.get_logger().info(
f"[Core Ctrl] Linear: {round(input.linear.x, 2)}, Angular: {round(input.angular.z, 2)}"
)
# Brake mode
new_brake_mode = button_a
# Max duty cycle
if left_bumper:
new_max_duty = 0.25
elif right_bumper:
new_max_duty = 0.9
else:
new_max_duty = 0.5
# Only publish if needed
if (
new_brake_mode != self.core_brake_mode
or new_max_duty != self.core_max_duty
):
self.core_brake_mode = new_brake_mode
self.core_max_duty = new_max_duty
state_msg = CoreCtrlState()
state_msg.brake_mode = bool(self.core_brake_mode)
state_msg.max_duty = float(self.core_max_duty)
self.core_state_pub_.publish(state_msg)
self.get_logger().info(
f"[Core State] Brake: {self.core_brake_mode}, Max Duty: {self.core_max_duty}"
)
def send_arm(self):
# Collect controller state
left_stick_x = deadzone(self.gamepad.get_axis(0))
left_stick_y = deadzone(self.gamepad.get_axis(1))
left_trigger = deadzone(self.gamepad.get_axis(2))
right_stick_x = deadzone(self.gamepad.get_axis(3))
right_stick_y = deadzone(self.gamepad.get_axis(4))
right_trigger = deadzone(self.gamepad.get_axis(5))
button_a = self.gamepad.get_button(0)
button_b = self.gamepad.get_button(1)
button_x = self.gamepad.get_button(2)
button_y = self.gamepad.get_button(3)
left_bumper = self.gamepad.get_button(4)
right_bumper = self.gamepad.get_button(5)
dpad_input = self.gamepad.get_hat(0)
# OLD MANUAL
if self.arm_mode == "manual" and self.use_old_topics:
arm_input = ArmManual()
# OLD ARM CONTROL SCHEME
if self.arm_manual_scheme == "old":
# EF Grippers
if left_trigger > 0 and right_trigger > 0:
arm_input.gripper = 0
elif left_trigger > 0:
arm_input.gripper = -1
elif right_trigger > 0:
arm_input.gripper = 1
# Axis 0
if dpad_input[0] == 1:
arm_input.axis0 = 1
elif dpad_input[0] == -1:
arm_input.axis0 = -1
if right_bumper: # Control end effector
# Effector yaw
if left_stick_x > 0:
arm_input.effector_yaw = 1
elif left_stick_x < 0:
arm_input.effector_yaw = -1
# Effector roll
if right_stick_x > 0:
arm_input.effector_roll = 1
elif right_stick_x < 0:
arm_input.effector_roll = -1
else: # Control arm axis
# Axis 1
if abs(left_stick_x) > 0.15:
arm_input.axis1 = round(left_stick_x)
# Axis 2
if abs(left_stick_y) > 0.15:
arm_input.axis2 = -1 * round(left_stick_y)
# Axis 3
if abs(right_stick_y) > 0.15:
arm_input.axis3 = -1 * round(right_stick_y)
# NEW ARM CONTROL SCHEME
if self.arm_manual_scheme == "new":
# Right stick: EF yaw and axis 3
# Left stick: axis 1 and 2
# D-pad: axis 0 and _
# Triggers: EF grippers
# Bumpers: EF roll
# A: brake
# B: linear actuator in
# X: _
# Y: linear actuator out
ARM_THRESHOLD = 0.2
# Right stick: EF yaw and axis 3
arm_input.effector_yaw = (
0 if abs(right_stick_x) < ARM_THRESHOLD else int(copysign(1, right_stick_x))
)
arm_input.axis3 = (
0 if abs(right_stick_y) < ARM_THRESHOLD else int(-1 * copysign(1, right_stick_y))
)
# Left stick: axis 1 and 2
arm_input.axis1 = (
0 if abs(left_stick_x) < ARM_THRESHOLD else int(copysign(1, left_stick_x))
)
arm_input.axis2 = (
0 if abs(left_stick_y) < ARM_THRESHOLD else int(-1 * copysign(1, left_stick_y))
)
# D-pad: axis 0 and _
arm_input.axis0 = (
0 if dpad_input[0] == 0 else int(copysign(1, dpad_input[0]))
)
# Triggers: EF Grippers
if left_trigger > 0 and right_trigger > 0:
arm_input.gripper = 0
elif left_trigger > 0:
arm_input.gripper = -1
elif right_trigger > 0:
arm_input.gripper = 1
# Bumpers: EF roll
if left_bumper > 0 and right_bumper > 0:
arm_input.effector_roll = 0
elif left_bumper > 0:
arm_input.effector_roll = -1
elif right_bumper > 0:
arm_input.effector_roll = 1
# A: brake
if button_a:
arm_input.brake = True
# Y: linear actuator
if button_y and not button_b:
arm_input.linear_actuator = 1
elif button_b and not button_y:
arm_input.linear_actuator = -1
else:
arm_input.linear_actuator = 0
self.arm_publisher.publish(arm_input)
# NEW MANUAL
elif self.arm_mode == "manual" and not self.use_old_topics:
pass
# IK
elif self.arm_mode == "ik":
arm_twist = TwistStamped()
arm_twist.header.frame_id = "base_link"
arm_twist.header.stamp = self.get_clock().now().to_msg()
arm_jointjog = JointJog()
arm_jointjog.header.frame_id = "base_link"
arm_jointjog.header.stamp = self.get_clock().now().to_msg()
# Right stick: linear y and linear x
# Left stick: angular z and linear z
# D-pad: angular y and _
# Triggers: EF grippers
# Bumpers: angular x
# A: brake
# B: IK mode
# X: manual mode
# Y: linear actuator
# Right stick: linear y and linear x
arm_twist.twist.linear.y = float(right_stick_x)
arm_twist.twist.linear.x = float(right_stick_y)
# Left stick: angular z and linear z
arm_twist.twist.angular.z = float(-1 * left_stick_x)
arm_twist.twist.linear.z = float(-1 * left_stick_y)
# D-pad: angular y and _
arm_twist.twist.angular.y = (
float(0)
if dpad_input[0] == 0
else float(-1 * copysign(0.75, dpad_input[0]))
)
# Triggers: EF Grippers
if left_trigger > 0 or right_trigger > 0:
arm_jointjog.joint_names.append("ef_gripper_left_joint")
arm_jointjog.velocities.append(float(right_trigger - left_trigger))
# Bumpers: angular x
if left_bumper > 0 and right_bumper > 0:
arm_twist.twist.angular.x = float(0)
elif left_bumper > 0:
arm_twist.twist.angular.x = float(1)
elif right_bumper > 0:
arm_twist.twist.angular.x = float(-1)
self.arm_ik_twist_publisher.publish(arm_twist)
# self.arm_ik_jointjog_publisher.publish(arm_jointjog) # TODO: Figure this shit out
def send_bio(self):
# Collect controller state
left_stick_x = deadzone(self.gamepad.get_axis(0))
left_stick_y = deadzone(self.gamepad.get_axis(1))
left_trigger = deadzone(self.gamepad.get_axis(2))
right_stick_x = deadzone(self.gamepad.get_axis(3))
right_stick_y = deadzone(self.gamepad.get_axis(4))
right_trigger = deadzone(self.gamepad.get_axis(5))
button_a = self.gamepad.get_button(0)
button_b = self.gamepad.get_button(1)
button_x = self.gamepad.get_button(2)
button_y = self.gamepad.get_button(3)
left_bumper = self.gamepad.get_button(4)
right_bumper = self.gamepad.get_button(5)
dpad_input = self.gamepad.get_hat(0)
if self.use_old_topics:
bio_input = BioControl(
bio_arm=int(left_stick_y * -100),
drill_arm=int(round(right_stick_y) * -100),
)
# Drill motor (FAERIE)
if deadzone(left_trigger) > 0 or deadzone(right_trigger) > 0:
bio_input.drill = int(
30 * (right_trigger - left_trigger)
) # Max duty cycle 30%
self.bio_publisher.publish(bio_input)
def deadzone(value: float, threshold=STICK_DEADZONE) -> float:
"""Apply a deadzone to a joystick input so the motors don't sound angry"""
if abs(value) < threshold:
return 0
return value
def is_user_in_group(group_name: str) -> bool:
# Copied from https://zetcode.com/python/os-getgrouplist/
try:
username = os.getlogin()
# Get group ID from name
group_info = grp.getgrnam(group_name)
target_gid = group_info.gr_gid
# Get user's groups
user_info = pwd.getpwnam(username)
user_groups = os.getgrouplist(username, user_info.pw_gid)
return target_gid in user_groups
except KeyError:
return False
def main(args=None):
try:
rclpy.init(args=args)
node = Headless()
rclpy.spin(node)
except (KeyboardInterrupt, ExternalShutdownException):
print("Caught shutdown signal. Exiting...")
finally:
rclpy.try_shutdown()
if __name__ == "__main__":
signal.signal(
signal.SIGTERM, lambda signum, frame: sys.exit(0)
) # Catch termination signals and exit cleanly
main()