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fix: make headless rumble stronger
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@@ -100,7 +100,7 @@ class Headless(Node):
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self.core_state_pub_ = self.create_publisher(CoreCtrlState, '/core/control/state', qos_profile=control_qos)
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# Rumble when node is ready (returns False if not supported)
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self.gamepad.rumble(0.4, 0.6, 150)
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self.gamepad.rumble(0.7, 0.8, 150)
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def run(self):
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# This thread makes all the update processes run in the background
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