mirror of
https://github.com/SHC-ASTRA/rover-ros2.git
synced 2026-04-20 11:51:16 -05:00
style: (arm) format
This commit is contained in:
@@ -1,279 +0,0 @@
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import rclpy
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from rclpy.node import Node
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import pygame
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import time
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import serial
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import sys
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import threading
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import glob
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import os
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from std_msgs.msg import String
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from astra_msgs.msg import ControllerState
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from astra_msgs.msg import ArmManual
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from astra_msgs.msg import ArmIK
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os.environ["SDL_AUDIODRIVER"] = (
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"dummy" # Force pygame to use a dummy audio driver before pygame.init()
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)
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os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
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class Headless(Node):
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def __init__(self):
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# Initalize node with name
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super().__init__("arm_headless")
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# Depricated, kept temporarily for reference
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# self.create_timer(0.20, self.send_controls)#read and send controls
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self.create_timer(0.1, self.send_manual)
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# Create a publisher to publish any output the pico sends
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# Depricated, kept temporarily for reference
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# self.publisher = self.create_publisher(ControllerState, '/astra/arm/control', 10)
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self.manual_pub = self.create_publisher(ArmManual, "/arm/control/manual", 10)
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# Create a subscriber to listen to any commands sent for the pico
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# Depricated, kept temporarily for reference
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# self.subscriber = self.create_subscription(String, '/astra/arm/feedback', self.read_feedback, 10)
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# self.debug_sub = self.create_subscription(String, '/arm/feedback/debug', self.read_feedback, 10)
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self.laser_status = 0
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# Initialize pygame
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pygame.init()
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# Initialize the gamepad module
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pygame.joystick.init()
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# Check if any gamepad is connected
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if pygame.joystick.get_count() == 0:
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print("No gamepad found.")
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pygame.quit()
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exit()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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exit()
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# Initialize the first gamepad, print name to terminal
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self.gamepad = pygame.joystick.Joystick(0)
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self.gamepad.init()
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print(f"Gamepad Found: {self.gamepad.get_name()}")
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#
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#
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def run(self):
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# This thread makes all the update processes run in the background
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thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
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thread.start()
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try:
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while rclpy.ok():
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# Check the pico for updates
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# self.read_feedback()
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if (
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pygame.joystick.get_count() == 0
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): # if controller disconnected, wait for it to be reconnected
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print(f"Gamepad disconnected: {self.gamepad.get_name()}")
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while pygame.joystick.get_count() == 0:
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# self.send_controls() #depricated, kept for reference temporarily
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self.send_manual()
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# self.read_feedback()
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self.gamepad = pygame.joystick.Joystick(0)
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self.gamepad.init() # re-initialized gamepad
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print(f"Gamepad reconnected: {self.gamepad.get_name()}")
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except KeyboardInterrupt:
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sys.exit(0)
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def send_manual(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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exit()
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input = ArmManual()
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# Triggers for gripper control
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if self.gamepad.get_axis(2) > 0: # left trigger
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input.gripper = -1
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elif self.gamepad.get_axis(5) > 0: # right trigger
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input.gripper = 1
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# Toggle Laser
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if self.gamepad.get_button(7): # Start
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self.laser_status = 1
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elif self.gamepad.get_button(6): # Back
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self.laser_status = 0
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input.laser = self.laser_status
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if self.gamepad.get_button(5): # right bumper, control effector
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# Left stick X-axis for effector yaw
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if self.gamepad.get_axis(0) > 0:
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input.effector_yaw = 1
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elif self.gamepad.get_axis(0) < 0:
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input.effector_yaw = -1
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# Right stick X-axis for effector roll
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if self.gamepad.get_axis(3) > 0:
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input.effector_roll = 1
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elif self.gamepad.get_axis(3) < 0:
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input.effector_roll = -1
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else: # Control arm axis
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dpad_input = self.gamepad.get_hat(0)
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input.axis0 = 0
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if dpad_input[0] == 1:
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input.axis0 = 1
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elif dpad_input[0] == -1:
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input.axis0 = -1
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if self.gamepad.get_axis(0) > 0.15 or self.gamepad.get_axis(0) < -0.15:
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input.axis1 = round(self.gamepad.get_axis(0))
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if self.gamepad.get_axis(1) > 0.15 or self.gamepad.get_axis(1) < -0.15:
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input.axis2 = -1 * round(self.gamepad.get_axis(1))
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if self.gamepad.get_axis(4) > 0.15 or self.gamepad.get_axis(4) < -0.15:
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input.axis3 = -1 * round(self.gamepad.get_axis(4))
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# input.axis1 = -1 * round(self.gamepad.get_axis(0))#left x-axis
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# input.axis2 = -1 * round(self.gamepad.get_axis(1))#left y-axis
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# input.axis3 = -1 * round(self.gamepad.get_axis(4))#right y-axis
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# Button Mappings
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# axis2 -> LT
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# axis5 -> RT
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# Buttons0 -> A
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# Buttons1 -> B
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# Buttons2 -> X
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# Buttons3 -> Y
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# Buttons4 -> LB
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# Buttons5 -> RB
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# Buttons6 -> Back
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# Buttons7 -> Start
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input.linear_actuator = 0
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if pygame.joystick.get_count() != 0:
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self.get_logger().info(
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f"[Ctrl] {input.axis0}, {input.axis1}, {input.axis2}, {input.axis3}\n"
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)
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self.manual_pub.publish(input)
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else:
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pass
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pass
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# Depricated, kept temporarily for reference
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# def send_controls(self):
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# for event in pygame.event.get():
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# if event.type == pygame.QUIT:
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# pygame.quit()
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# exit()
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# input = ControllerState()
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# input.lt = self.gamepad.get_axis(2)#left trigger
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# input.rt = self.gamepad.get_axis(5)#right trigger
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# #input.lb = self.gamepad.get_button(9)#Value must be converted to bool
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# if(self.gamepad.get_button(4)):#left bumper
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# input.lb = True
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# else:
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# input.lb = False
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# #input.rb = self.gamepad.get_button(10)#Value must be converted to bool
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# if(self.gamepad.get_button(5)):#right bumper
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# input.rb = True
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# else:
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# input.rb = False
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# #input.plus = self.gamepad.get_button(6)#plus button
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# if(self.gamepad.get_button(7)):#plus button
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# input.plus = True
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# else:
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# input.plus = False
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# #input.minus = self.gamepad.get_button(4)#minus button
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# if(self.gamepad.get_button(6)):#minus button
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# input.minus = True
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# else:
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# input.minus = False
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# input.ls_x = round(self.gamepad.get_axis(0),2)#left x-axis
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# input.ls_y = round(self.gamepad.get_axis(1),2)#left y-axis
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# input.rs_x = round(self.gamepad.get_axis(3),2)#right x-axis
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# input.rs_y = round(self.gamepad.get_axis(4),2)#right y-axis
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# #input.a = self.gamepad.get_button(1)#A button
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# if(self.gamepad.get_button(0)):#A button
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# input.a = True
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# else:
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# input.a = False
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# #input.b = self.gamepad.get_button(0)#B button
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# if(self.gamepad.get_button(1)):#B button
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# input.b = True
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# else:
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# input.b = False
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# #input.x = self.gamepad.get_button(3)#X button
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# if(self.gamepad.get_button(2)):#X button
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# input.x = True
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# else:
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# input.x = False
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# #input.y = self.gamepad.get_button(2)#Y button
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# if(self.gamepad.get_button(3)):#Y button
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# input.y = True
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# else:
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# input.y = False
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# dpad_input = self.gamepad.get_hat(0)#D-pad input
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# #not using up/down on DPad
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# input.d_up = False
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# input.d_down = False
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# if(dpad_input[0] == 1):#D-pad right
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# input.d_right = True
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# else:
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# input.d_right = False
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# if(dpad_input[0] == -1):#D-pad left
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# input.d_left = True
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# else:
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# input.d_left = False
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# if pygame.joystick.get_count() != 0:
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# self.get_logger().info(f"[Ctrl] Updated Controller State\n")
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# self.publisher.publish(input)
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# else:
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# pass
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def main(args=None):
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rclpy.init(args=args)
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node = Headless()
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rclpy.spin(node)
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rclpy.shutdown()
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# tb_bs = BaseStation()
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# node.run()
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if __name__ == "__main__":
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main()
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@@ -69,7 +69,9 @@ class ArmNode(Node):
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# Parameters
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# Parameters
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self.declare_parameter("use_old_topics", True)
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self.declare_parameter("use_old_topics", True)
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self.use_old_topics = self.get_parameter("use_old_topics").get_parameter_value().bool_value
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self.use_old_topics = (
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self.get_parameter("use_old_topics").get_parameter_value().bool_value
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)
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##################################################
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##################################################
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# Old topics
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# Old topics
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@@ -86,7 +88,9 @@ class ArmNode(Node):
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SocketFeedback, "/arm/feedback/socket", 10
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SocketFeedback, "/arm/feedback/socket", 10
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)
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)
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self.arm_feedback = SocketFeedback()
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self.arm_feedback = SocketFeedback()
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self.digit_pub = self.create_publisher(DigitFeedback, "/arm/feedback/digit", 10)
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self.digit_pub = self.create_publisher(
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DigitFeedback, "/arm/feedback/digit", 10
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)
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self.digit_feedback = DigitFeedback()
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self.digit_feedback = DigitFeedback()
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self.feedback_timer = self.create_timer(0.25, self.publish_feedback)
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self.feedback_timer = self.create_timer(0.25, self.publish_feedback)
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@@ -113,11 +117,17 @@ class ArmNode(Node):
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# Manual: /arm/manual_new is published by Servo or Basestation
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# Manual: /arm/manual_new is published by Servo or Basestation
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self.man_jointjog_pub_ = self.create_subscription(
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self.man_jointjog_pub_ = self.create_subscription(
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JointJog, "/arm/manual/joint_jog", self.jointjog_callback, qos_profile=control_qos
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JointJog,
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"/arm/manual/joint_jog",
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self.jointjog_callback,
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qos_profile=control_qos,
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)
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)
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# IK: /joint_commands is published by JointTrajectoryController via topic_based_control
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# IK: /joint_commands is published by JointTrajectoryController via topic_based_control
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self.joint_command_sub_ = self.create_subscription(
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self.joint_command_sub_ = self.create_subscription(
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JointState, "/joint_commands", self.joint_command_callback, qos_profile=control_qos
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JointState,
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"/joint_commands",
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self.joint_command_callback,
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qos_profile=control_qos,
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)
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)
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# Feedback
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# Feedback
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@@ -1,27 +1,22 @@
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from setuptools import find_packages, setup
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from setuptools import setup
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import os
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from glob import glob
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package_name = "arm_pkg"
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package_name = "arm_pkg"
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setup(
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setup(
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name=package_name,
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name=package_name,
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version="1.0.0",
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version="1.0.0",
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packages=find_packages(exclude=["test"]),
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packages=[package_name],
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data_files=[
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data_files=[
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("share/ament_index/resource_index/packages", ["resource/" + package_name]),
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("share/ament_index/resource_index/packages", ["resource/" + package_name]),
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("share/" + package_name, ["package.xml"]),
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("share/" + package_name, ["package.xml"]),
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],
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],
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install_requires=["setuptools"],
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install_requires=["setuptools"],
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zip_safe=True,
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zip_safe=True,
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maintainer="tristan",
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maintainer="David",
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maintainer_email="tristanmcginnis26@gmail.com",
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maintainer_email="ds0196@uah.edu",
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description="TODO: Package description",
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description="Relays topics related to the arm between VicCAN (through Anchor) and basestation.",
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license="All Rights Reserved",
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license="AGPL-3.0-only",
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entry_points={
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entry_points={
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"console_scripts": [
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"console_scripts": ["arm = arm_pkg.arm_node:main"],
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"arm = arm_pkg.arm_node:main",
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"headless = arm_pkg.arm_headless:main",
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],
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},
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},
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)
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)
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Reference in New Issue
Block a user