Finish merge

This commit is contained in:
TristanMcGinnis
2025-02-18 18:32:06 +00:00
parent 328260844b
commit cc84afb709
9 changed files with 0 additions and 382 deletions

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import rclpy
from rclpy.node import Node
import pygame
import time
import serial
import sys
import threading
import glob
import os
from std_msgs.msg import String
from ros2_interfaces_pkg.msg import ControllerState
from ros2_interfaces_pkg.msg import ArmManual
from ros2_interfaces_pkg.msg import ArmIK
os.environ["SDL_AUDIODRIVER"] = "dummy" # Force pygame to use a dummy audio driver before pygame.init()
os.environ["SDL_VIDEODRIVER"] = "dummy" # Prevents pygame from trying to open a display
class Headless(Node):
def __init__(self):
# Initalize node with name
super().__init__("headless_arm_ctrl")
# Depricated, kept temporarily for reference
# self.create_timer(0.20, self.send_controls)#read and send controls
self.create_timer(0.20, self.send_manual)
# Create a publisher to publish any output the pico sends
# Depricated, kept temporarily for reference
#self.publisher = self.create_publisher(ControllerState, '/astra/arm/control', 10)
self.manual_pub = self.create_publisher(ArmManual, '/arm/control/manual', 10)
# Create a subscriber to listen to any commands sent for the pico
# Depricated, kept temporarily for reference
#self.subscriber = self.create_subscription(String, '/astra/arm/feedback', self.read_feedback, 10)
self.debug_sub = self.create_subscription(String, '/arm/feedback/debug', self.read_feedback, 10)
#self.lastMsg = String() #Used to ignore sending controls repeatedly when they do not change
# Initialize pygame
pygame.init()
# Initialize the gamepad module
pygame.joystick.init()
# Check if any gamepad is connected
if pygame.joystick.get_count() == 0:
print("No gamepad found.")
pygame.quit()
exit()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# Initialize the first gamepad, print name to terminal
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init()
print(f'Gamepad Found: {self.gamepad.get_name()}')
#
#
def run(self):
# This thread makes all the update processes run in the background
thread = threading.Thread(target=rclpy.spin, args={self}, daemon=True)
thread.start()
try:
while rclpy.ok():
#Check the pico for updates
self.read_feedback()
if pygame.joystick.get_count() == 0: #if controller disconnected, wait for it to be reconnected
print(f"Gamepad disconnected: {self.gamepad.get_name()}")
while pygame.joystick.get_count() == 0:
#self.send_controls() #depricated, kept for reference temporarily
self.send_manual()
self.read_feedback()
self.gamepad = pygame.joystick.Joystick(0)
self.gamepad.init() #re-initialized gamepad
print(f"Gamepad reconnected: {self.gamepad.get_name()}")
except KeyboardInterrupt:
sys.exit(0)
def send_manual(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
input = ArmManual()
dpad_input = self.gamepad.get_hat(0)
input.axis0 = 0
if dpad_input[0] == 1:
input.axis0 = 1
elif dpad_input[0] == -1:
input.axis0 = -1
input.axis1 = round(self.gamepad.get_axis(0))#left x-axis
input.axis2 = round(self.gamepad.get_axis(1))#left y-axis
input.axis3 = round(self.gamepad.get_axis(4))#right y-axis
#Temporary, not controlling digit. Awaiting embedded implementation
input.effector_yaw = 0
input.effector_roll = 0
input.gripper = 0
input.linear_actuator = 0
input.laser = 0
if pygame.joystick.get_count() != 0:
self.get_logger().info(f"[Ctrl] {input.axis0}, {input.axis1}, {input.axis2}, {input.axis3}\n")
self.manual_pub.publish(input)
else:
pass
pass
# Depricated, kept temporarily for reference
# def send_controls(self):
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# pygame.quit()
# exit()
# input = ControllerState()
# input.lt = self.gamepad.get_axis(2)#left trigger
# input.rt = self.gamepad.get_axis(5)#right trigger
# #input.lb = self.gamepad.get_button(9)#Value must be converted to bool
# if(self.gamepad.get_button(4)):#left bumper
# input.lb = True
# else:
# input.lb = False
# #input.rb = self.gamepad.get_button(10)#Value must be converted to bool
# if(self.gamepad.get_button(5)):#right bumper
# input.rb = True
# else:
# input.rb = False
# #input.plus = self.gamepad.get_button(6)#plus button
# if(self.gamepad.get_button(7)):#plus button
# input.plus = True
# else:
# input.plus = False
# #input.minus = self.gamepad.get_button(4)#minus button
# if(self.gamepad.get_button(6)):#minus button
# input.minus = True
# else:
# input.minus = False
# input.ls_x = round(self.gamepad.get_axis(0),2)#left x-axis
# input.ls_y = round(self.gamepad.get_axis(1),2)#left y-axis
# input.rs_x = round(self.gamepad.get_axis(3),2)#right x-axis
# input.rs_y = round(self.gamepad.get_axis(4),2)#right y-axis
# #input.a = self.gamepad.get_button(1)#A button
# if(self.gamepad.get_button(0)):#A button
# input.a = True
# else:
# input.a = False
# #input.b = self.gamepad.get_button(0)#B button
# if(self.gamepad.get_button(1)):#B button
# input.b = True
# else:
# input.b = False
# #input.x = self.gamepad.get_button(3)#X button
# if(self.gamepad.get_button(2)):#X button
# input.x = True
# else:
# input.x = False
# #input.y = self.gamepad.get_button(2)#Y button
# if(self.gamepad.get_button(3)):#Y button
# input.y = True
# else:
# input.y = False
# dpad_input = self.gamepad.get_hat(0)#D-pad input
# #not using up/down on DPad
# input.d_up = False
# input.d_down = False
# if(dpad_input[0] == 1):#D-pad right
# input.d_right = True
# else:
# input.d_right = False
# if(dpad_input[0] == -1):#D-pad left
# input.d_left = True
# else:
# input.d_left = False
# if pygame.joystick.get_count() != 0:
# self.get_logger().info(f"[Ctrl] Updated Controller State\n")
# self.publisher.publish(input)
# else:
# pass
def read_feedback(self, msg):
# Create a string message object
#msg = String()
# Set message data
#msg.data = output
# Publish data
#self.publisher.publish(msg.data)
print(f"[MCU] {msg.data}", end="")
#print(f"[Pico] Publishing: {msg}")
def main(args=None):
rclpy.init(args=args)
node = Headless()
rclpy.spin(node)
rclpy.shutdown()
#tb_bs = BaseStation()
#node.run()
if __name__ == '__main__':
main()

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<?xml version="1.0"?>
<?xml-model href="http://download.ros.org/schema/package_format3.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
<package format="3">
<name>headless_arm_pkg</name>
<version>1.0.0</version>
<description>Package used for headless rover arm control with a controller</description>
<maintainer email="tristanmcginnis26@gmail.com">tristan</maintainer>
<license>All Rights Reserved</license>
<depend>rclpy</depend>
<depend>ros2_interfaces_pkg</depend>
<test_depend>ament_copyright</test_depend>
<test_depend>ament_flake8</test_depend>
<test_depend>ament_pep257</test_depend>
<test_depend>python3-pytest</test_depend>
<export>
<build_type>ament_python</build_type>
</export>
</package>

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[develop]
script_dir=$base/lib/headless_arm_pkg
[install]
install_scripts=$base/lib/headless_arm_pkg

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from setuptools import find_packages, setup
package_name = 'headless_arm_pkg'
setup(
name=package_name,
version='0.0.0',
packages=find_packages(exclude=['test']),
data_files=[
('share/ament_index/resource_index/packages',
['resource/' + package_name]),
('share/' + package_name, ['package.xml']),
],
install_requires=['setuptools'],
zip_safe=True,
maintainer='tristan',
maintainer_email='tristanmcginnis26@gmail.com',
description='Package used for headless rover arm control with a controller',
license='All Rights Reserved',
tests_require=['pytest'],
entry_points={
'console_scripts': [
'headless = headless_arm_pkg.headless_arm_ctrl_node:main'
],
},
)

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# Copyright 2015 Open Source Robotics Foundation, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from ament_copyright.main import main
import pytest
# Remove the `skip` decorator once the source file(s) have a copyright header
@pytest.mark.skip(reason='No copyright header has been placed in the generated source file.')
@pytest.mark.copyright
@pytest.mark.linter
def test_copyright():
rc = main(argv=['.', 'test'])
assert rc == 0, 'Found errors'

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# Copyright 2017 Open Source Robotics Foundation, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from ament_flake8.main import main_with_errors
import pytest
@pytest.mark.flake8
@pytest.mark.linter
def test_flake8():
rc, errors = main_with_errors(argv=[])
assert rc == 0, \
'Found %d code style errors / warnings:\n' % len(errors) + \
'\n'.join(errors)

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# Copyright 2015 Open Source Robotics Foundation, Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from ament_pep257.main import main
import pytest
@pytest.mark.linter
@pytest.mark.pep257
def test_pep257():
rc = main(argv=['.', 'test'])
assert rc == 0, 'Found code style errors / warnings'